[settings]
my_peds2Count = 13
my_peds2[0]Model = s_m_m_strperf_01
my_peds2[0]Model2 = 0x795AC7A8
my_peds2[0]Positionx = -1098.131
my_peds2[0]Positiony = -253.8047
my_peds2[0]Positionz = 37.72079
my_peds2[0]Heading = 231
my_peds2[0]Task = 1
my_peds2[0]Weapon = CarbineRifle
my_peds2[0]Group = 1
my_peds2[0]SeatPosition = 0
my_peds2[0]my_peds_variation = Random
my_peds2[0]my_peds_Accuracy = 60
my_peds2[0]my_peds_Health = 1000
my_peds2[0]my_peds_Armour = 0
my_peds2[0]my_peds_Invincible = False
my_peds2[0]my_peds_DrivingSpeed = 60
my_peds2[0]my_peds_DrivingStyle = Normal
my_peds2[0]my_peds_CombatEngaugeRange = 70
my_peds2[0]my_peds_CanLeaveGuardRange = True
my_peds2[0]my_peds_GuardRange = 70
my_peds2[0]my_peds_VecFallowDist = 5
my_peds2[0]my_peds_seeingRange = 30
my_peds2[0]my_peds_hearingRange = 60
my_peds2[0]my_peds_group_numb = 0
my_peds2[0]my_peds_Combat_Ability = 15
my_peds2[0]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[0]my_peds_can_exit_vehicle = False
my_peds2[0]my_peds_waypoint = 0
my_peds2[0]COMPONENT_FACE_DRAWABLE = 0
my_peds2[0]COMPONENT_FACE_TEXTURE = 0
my_peds2[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[0]COMPONENT_HEAD_TEXTURE = 0
my_peds2[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[0]COMPONENT_HAIR_TEXTURE = 0
my_peds2[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[0]COMPONENT_TORSO_TEXTURE = 0
my_peds2[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[0]COMPONENT_LEGS_TEXTURE = 0
my_peds2[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[0]COMPONENT_HANDS_TEXTURE = 0
my_peds2[0]COMPONENT_FEET_DRAWABLE = 0
my_peds2[0]COMPONENT_FEET_TEXTURE = 0
my_peds2[0]COMPONENT_EYES_DRAWABLE = 0
my_peds2[0]COMPONENT_EYES_TEXTURE = 0
my_peds2[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[0]COMPONENT_TASKS_TEXTURE = 0
my_peds2[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[0]PROP_HATS_INDEX = -1
my_peds2[0]PROP_HATS_TEXTURE = -1
my_peds2[0]PROP_GLASSES_INDEX = -1
my_peds2[0]PROP_GLASSES_TEXTURE = -1
my_peds2[0]PROP_EARS_INDEX = -1
my_peds2[0]PROP_EARS_TEXTURE = -1
my_peds2[1]Model = s_m_m_strperf_01
my_peds2[1]Model2 = 0x795AC7A8
my_peds2[1]Positionx = -1098.617
my_peds2[1]Positiony = -253.7001
my_peds2[1]Positionz = 37.72829
my_peds2[1]Heading = 230.9997
my_peds2[1]Task = 1
my_peds2[1]Weapon = CarbineRifle
my_peds2[1]Group = 1
my_peds2[1]SeatPosition = 0
my_peds2[1]my_peds_variation = Random
my_peds2[1]my_peds_Accuracy = 60
my_peds2[1]my_peds_Health = 1000
my_peds2[1]my_peds_Armour = 0
my_peds2[1]my_peds_Invincible = False
my_peds2[1]my_peds_DrivingSpeed = 60
my_peds2[1]my_peds_DrivingStyle = Normal
my_peds2[1]my_peds_CombatEngaugeRange = 70
my_peds2[1]my_peds_CanLeaveGuardRange = True
my_peds2[1]my_peds_GuardRange = 70
my_peds2[1]my_peds_VecFallowDist = 5
my_peds2[1]my_peds_seeingRange = 30
my_peds2[1]my_peds_hearingRange = 60
my_peds2[1]my_peds_group_numb = 0
my_peds2[1]my_peds_Combat_Ability = 15
my_peds2[1]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[1]my_peds_can_exit_vehicle = False
my_peds2[1]my_peds_waypoint = 0
my_peds2[1]COMPONENT_FACE_DRAWABLE = 0
my_peds2[1]COMPONENT_FACE_TEXTURE = 0
my_peds2[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[1]COMPONENT_HEAD_TEXTURE = 0
my_peds2[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[1]COMPONENT_HAIR_TEXTURE = 0
my_peds2[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[1]COMPONENT_TORSO_TEXTURE = 0
my_peds2[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[1]COMPONENT_LEGS_TEXTURE = 0
my_peds2[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[1]COMPONENT_HANDS_TEXTURE = 0
my_peds2[1]COMPONENT_FEET_DRAWABLE = 0
my_peds2[1]COMPONENT_FEET_TEXTURE = 0
my_peds2[1]COMPONENT_EYES_DRAWABLE = 0
my_peds2[1]COMPONENT_EYES_TEXTURE = 0
my_peds2[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[1]COMPONENT_TASKS_TEXTURE = 0
my_peds2[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[1]PROP_HATS_INDEX = -1
my_peds2[1]PROP_HATS_TEXTURE = -1
my_peds2[1]PROP_GLASSES_INDEX = -1
my_peds2[1]PROP_GLASSES_TEXTURE = -1
my_peds2[1]PROP_EARS_INDEX = -1
my_peds2[1]PROP_EARS_TEXTURE = -1
my_peds2[2]Model = s_m_m_strperf_01
my_peds2[2]Model2 = 0x795AC7A8
my_peds2[2]Positionx = -1099.066
my_peds2[2]Positiony = -253.4888
my_peds2[2]Positionz = 37.73731
my_peds2[2]Heading = 230.9998
my_peds2[2]Task = 1
my_peds2[2]Weapon = CarbineRifle
my_peds2[2]Group = 1
my_peds2[2]SeatPosition = 0
my_peds2[2]my_peds_variation = Random
my_peds2[2]my_peds_Accuracy = 60
my_peds2[2]my_peds_Health = 1000
my_peds2[2]my_peds_Armour = 0
my_peds2[2]my_peds_Invincible = False
my_peds2[2]my_peds_DrivingSpeed = 60
my_peds2[2]my_peds_DrivingStyle = Normal
my_peds2[2]my_peds_CombatEngaugeRange = 70
my_peds2[2]my_peds_CanLeaveGuardRange = True
my_peds2[2]my_peds_GuardRange = 70
my_peds2[2]my_peds_VecFallowDist = 5
my_peds2[2]my_peds_seeingRange = 30
my_peds2[2]my_peds_hearingRange = 60
my_peds2[2]my_peds_group_numb = 0
my_peds2[2]my_peds_Combat_Ability = 15
my_peds2[2]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[2]my_peds_can_exit_vehicle = False
my_peds2[2]my_peds_waypoint = 0
my_peds2[2]COMPONENT_FACE_DRAWABLE = 0
my_peds2[2]COMPONENT_FACE_TEXTURE = 0
my_peds2[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[2]COMPONENT_HEAD_TEXTURE = 0
my_peds2[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[2]COMPONENT_HAIR_TEXTURE = 0
my_peds2[2]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[2]COMPONENT_TORSO_TEXTURE = 0
my_peds2[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[2]COMPONENT_LEGS_TEXTURE = 0
my_peds2[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[2]COMPONENT_HANDS_TEXTURE = 0
my_peds2[2]COMPONENT_FEET_DRAWABLE = 0
my_peds2[2]COMPONENT_FEET_TEXTURE = 0
my_peds2[2]COMPONENT_EYES_DRAWABLE = 0
my_peds2[2]COMPONENT_EYES_TEXTURE = 0
my_peds2[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[2]COMPONENT_TASKS_TEXTURE = 0
my_peds2[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[2]PROP_HATS_INDEX = -1
my_peds2[2]PROP_HATS_TEXTURE = -1
my_peds2[2]PROP_GLASSES_INDEX = -1
my_peds2[2]PROP_GLASSES_TEXTURE = -1
my_peds2[2]PROP_EARS_INDEX = -1
my_peds2[2]PROP_EARS_TEXTURE = -1
my_peds2[3]Model = s_m_m_strperf_01
my_peds2[3]Model2 = 0x795AC7A8
my_peds2[3]Positionx = -1099.459
my_peds2[3]Positiony = -252.8601
my_peds2[3]Positionz = 37.91145
my_peds2[3]Heading = 231.0002
my_peds2[3]Task = 1
my_peds2[3]Weapon = CarbineRifle
my_peds2[3]Group = 1
my_peds2[3]SeatPosition = 0
my_peds2[3]my_peds_variation = Random
my_peds2[3]my_peds_Accuracy = 60
my_peds2[3]my_peds_Health = 1000
my_peds2[3]my_peds_Armour = 0
my_peds2[3]my_peds_Invincible = False
my_peds2[3]my_peds_DrivingSpeed = 60
my_peds2[3]my_peds_DrivingStyle = Normal
my_peds2[3]my_peds_CombatEngaugeRange = 70
my_peds2[3]my_peds_CanLeaveGuardRange = True
my_peds2[3]my_peds_GuardRange = 70
my_peds2[3]my_peds_VecFallowDist = 5
my_peds2[3]my_peds_seeingRange = 30
my_peds2[3]my_peds_hearingRange = 60
my_peds2[3]my_peds_group_numb = 0
my_peds2[3]my_peds_Combat_Ability = 15
my_peds2[3]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[3]my_peds_can_exit_vehicle = False
my_peds2[3]my_peds_waypoint = 0
my_peds2[3]COMPONENT_FACE_DRAWABLE = 0
my_peds2[3]COMPONENT_FACE_TEXTURE = 0
my_peds2[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[3]COMPONENT_HEAD_TEXTURE = 0
my_peds2[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[3]COMPONENT_HAIR_TEXTURE = 0
my_peds2[3]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[3]COMPONENT_TORSO_TEXTURE = 0
my_peds2[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[3]COMPONENT_LEGS_TEXTURE = 0
my_peds2[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[3]COMPONENT_HANDS_TEXTURE = 0
my_peds2[3]COMPONENT_FEET_DRAWABLE = 0
my_peds2[3]COMPONENT_FEET_TEXTURE = 0
my_peds2[3]COMPONENT_EYES_DRAWABLE = 0
my_peds2[3]COMPONENT_EYES_TEXTURE = 0
my_peds2[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[3]COMPONENT_TASKS_TEXTURE = 0
my_peds2[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[3]PROP_HATS_INDEX = -1
my_peds2[3]PROP_HATS_TEXTURE = -1
my_peds2[3]PROP_GLASSES_INDEX = -1
my_peds2[3]PROP_GLASSES_TEXTURE = -1
my_peds2[3]PROP_EARS_INDEX = -1
my_peds2[3]PROP_EARS_TEXTURE = -1
my_peds2[4]Model = s_m_m_strperf_01
my_peds2[4]Model2 = 0x795AC7A8
my_peds2[4]Positionx = -1099.282
my_peds2[4]Positiony = -253.9916
my_peds2[4]Positionz = 37.73061
my_peds2[4]Heading = 231.0001
my_peds2[4]Task = 1
my_peds2[4]Weapon = CarbineRifle
my_peds2[4]Group = 1
my_peds2[4]SeatPosition = 0
my_peds2[4]my_peds_variation = Random
my_peds2[4]my_peds_Accuracy = 60
my_peds2[4]my_peds_Health = 1000
my_peds2[4]my_peds_Armour = 0
my_peds2[4]my_peds_Invincible = False
my_peds2[4]my_peds_DrivingSpeed = 60
my_peds2[4]my_peds_DrivingStyle = Normal
my_peds2[4]my_peds_CombatEngaugeRange = 70
my_peds2[4]my_peds_CanLeaveGuardRange = True
my_peds2[4]my_peds_GuardRange = 70
my_peds2[4]my_peds_VecFallowDist = 5
my_peds2[4]my_peds_seeingRange = 30
my_peds2[4]my_peds_hearingRange = 60
my_peds2[4]my_peds_group_numb = 0
my_peds2[4]my_peds_Combat_Ability = 15
my_peds2[4]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[4]my_peds_can_exit_vehicle = False
my_peds2[4]my_peds_waypoint = 0
my_peds2[4]COMPONENT_FACE_DRAWABLE = 0
my_peds2[4]COMPONENT_FACE_TEXTURE = 0
my_peds2[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[4]COMPONENT_HEAD_TEXTURE = 0
my_peds2[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[4]COMPONENT_HAIR_TEXTURE = 0
my_peds2[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[4]COMPONENT_TORSO_TEXTURE = 0
my_peds2[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[4]COMPONENT_LEGS_TEXTURE = 0
my_peds2[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[4]COMPONENT_HANDS_TEXTURE = 0
my_peds2[4]COMPONENT_FEET_DRAWABLE = 0
my_peds2[4]COMPONENT_FEET_TEXTURE = 0
my_peds2[4]COMPONENT_EYES_DRAWABLE = 0
my_peds2[4]COMPONENT_EYES_TEXTURE = 0
my_peds2[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[4]COMPONENT_TASKS_TEXTURE = 0
my_peds2[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[4]PROP_HATS_INDEX = -1
my_peds2[4]PROP_HATS_TEXTURE = -1
my_peds2[4]PROP_GLASSES_INDEX = -1
my_peds2[4]PROP_GLASSES_TEXTURE = -1
my_peds2[4]PROP_EARS_INDEX = -1
my_peds2[4]PROP_EARS_TEXTURE = -1
my_peds2[5]Model = s_m_m_strperf_01
my_peds2[5]Model2 = 0x795AC7A8
my_peds2[5]Positionx = -1099.733
my_peds2[5]Positiony = -253.4097
my_peds2[5]Positionz = 37.8925
my_peds2[5]Heading = 231.0014
my_peds2[5]Task = 1
my_peds2[5]Weapon = CarbineRifle
my_peds2[5]Group = 1
my_peds2[5]SeatPosition = 0
my_peds2[5]my_peds_variation = Random
my_peds2[5]my_peds_Accuracy = 60
my_peds2[5]my_peds_Health = 1000
my_peds2[5]my_peds_Armour = 0
my_peds2[5]my_peds_Invincible = False
my_peds2[5]my_peds_DrivingSpeed = 60
my_peds2[5]my_peds_DrivingStyle = Normal
my_peds2[5]my_peds_CombatEngaugeRange = 70
my_peds2[5]my_peds_CanLeaveGuardRange = True
my_peds2[5]my_peds_GuardRange = 70
my_peds2[5]my_peds_VecFallowDist = 5
my_peds2[5]my_peds_seeingRange = 30
my_peds2[5]my_peds_hearingRange = 60
my_peds2[5]my_peds_group_numb = 0
my_peds2[5]my_peds_Combat_Ability = 15
my_peds2[5]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[5]my_peds_can_exit_vehicle = False
my_peds2[5]my_peds_waypoint = 0
my_peds2[5]COMPONENT_FACE_DRAWABLE = 0
my_peds2[5]COMPONENT_FACE_TEXTURE = 0
my_peds2[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[5]COMPONENT_HEAD_TEXTURE = 0
my_peds2[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[5]COMPONENT_HAIR_TEXTURE = 0
my_peds2[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[5]COMPONENT_TORSO_TEXTURE = 0
my_peds2[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[5]COMPONENT_LEGS_TEXTURE = 0
my_peds2[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[5]COMPONENT_HANDS_TEXTURE = 0
my_peds2[5]COMPONENT_FEET_DRAWABLE = 0
my_peds2[5]COMPONENT_FEET_TEXTURE = 0
my_peds2[5]COMPONENT_EYES_DRAWABLE = 0
my_peds2[5]COMPONENT_EYES_TEXTURE = 0
my_peds2[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[5]COMPONENT_TASKS_TEXTURE = 0
my_peds2[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[5]PROP_HATS_INDEX = -1
my_peds2[5]PROP_HATS_TEXTURE = -1
my_peds2[5]PROP_GLASSES_INDEX = -1
my_peds2[5]PROP_GLASSES_TEXTURE = -1
my_peds2[5]PROP_EARS_INDEX = -1
my_peds2[5]PROP_EARS_TEXTURE = -1
my_peds2[6]Model = s_m_m_strperf_01
my_peds2[6]Model2 = 0x795AC7A8
my_peds2[6]Positionx = -1083.7
my_peds2[6]Positiony = -307.4063
my_peds2[6]Positionz = 37.65631
my_peds2[6]Heading = 230.9999
my_peds2[6]Task = 1
my_peds2[6]Weapon = CarbineRifle
my_peds2[6]Group = 1
my_peds2[6]SeatPosition = 0
my_peds2[6]my_peds_variation = Random
my_peds2[6]my_peds_Accuracy = 60
my_peds2[6]my_peds_Health = 1000
my_peds2[6]my_peds_Armour = 0
my_peds2[6]my_peds_Invincible = False
my_peds2[6]my_peds_DrivingSpeed = 60
my_peds2[6]my_peds_DrivingStyle = Normal
my_peds2[6]my_peds_CombatEngaugeRange = 70
my_peds2[6]my_peds_CanLeaveGuardRange = True
my_peds2[6]my_peds_GuardRange = 70
my_peds2[6]my_peds_VecFallowDist = 5
my_peds2[6]my_peds_seeingRange = 30
my_peds2[6]my_peds_hearingRange = 60
my_peds2[6]my_peds_group_numb = 0
my_peds2[6]my_peds_Combat_Ability = 15
my_peds2[6]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[6]my_peds_can_exit_vehicle = False
my_peds2[6]my_peds_waypoint = 0
my_peds2[6]COMPONENT_FACE_DRAWABLE = 0
my_peds2[6]COMPONENT_FACE_TEXTURE = 0
my_peds2[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[6]COMPONENT_HEAD_TEXTURE = 0
my_peds2[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[6]COMPONENT_HAIR_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[6]COMPONENT_TORSO_TEXTURE = 0
my_peds2[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[6]COMPONENT_LEGS_TEXTURE = 0
my_peds2[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[6]COMPONENT_HANDS_TEXTURE = 0
my_peds2[6]COMPONENT_FEET_DRAWABLE = 0
my_peds2[6]COMPONENT_FEET_TEXTURE = 0
my_peds2[6]COMPONENT_EYES_DRAWABLE = 0
my_peds2[6]COMPONENT_EYES_TEXTURE = 0
my_peds2[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[6]COMPONENT_TASKS_TEXTURE = 0
my_peds2[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[6]PROP_HATS_INDEX = -1
my_peds2[6]PROP_HATS_TEXTURE = -1
my_peds2[6]PROP_GLASSES_INDEX = -1
my_peds2[6]PROP_GLASSES_TEXTURE = -1
my_peds2[6]PROP_EARS_INDEX = -1
my_peds2[6]PROP_EARS_TEXTURE = -1
my_peds2[7]Model = s_m_m_strperf_01
my_peds2[7]Model2 = 0x795AC7A8
my_peds2[7]Positionx = -1084.187
my_peds2[7]Positiony = -307.5045
my_peds2[7]Positionz = 37.65609
my_peds2[7]Heading = 230.9998
my_peds2[7]Task = 1
my_peds2[7]Weapon = CarbineRifle
my_peds2[7]Group = 1
my_peds2[7]SeatPosition = 0
my_peds2[7]my_peds_variation = Random
my_peds2[7]my_peds_Accuracy = 60
my_peds2[7]my_peds_Health = 1000
my_peds2[7]my_peds_Armour = 0
my_peds2[7]my_peds_Invincible = False
my_peds2[7]my_peds_DrivingSpeed = 60
my_peds2[7]my_peds_DrivingStyle = Normal
my_peds2[7]my_peds_CombatEngaugeRange = 70
my_peds2[7]my_peds_CanLeaveGuardRange = True
my_peds2[7]my_peds_GuardRange = 70
my_peds2[7]my_peds_VecFallowDist = 5
my_peds2[7]my_peds_seeingRange = 30
my_peds2[7]my_peds_hearingRange = 60
my_peds2[7]my_peds_group_numb = 0
my_peds2[7]my_peds_Combat_Ability = 15
my_peds2[7]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[7]my_peds_can_exit_vehicle = False
my_peds2[7]my_peds_waypoint = 0
my_peds2[7]COMPONENT_FACE_DRAWABLE = 0
my_peds2[7]COMPONENT_FACE_TEXTURE = 0
my_peds2[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[7]COMPONENT_HEAD_TEXTURE = 0
my_peds2[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[7]COMPONENT_HAIR_TEXTURE = 0
my_peds2[7]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[7]COMPONENT_TORSO_TEXTURE = 0
my_peds2[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[7]COMPONENT_LEGS_TEXTURE = 0
my_peds2[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[7]COMPONENT_HANDS_TEXTURE = 0
my_peds2[7]COMPONENT_FEET_DRAWABLE = 0
my_peds2[7]COMPONENT_FEET_TEXTURE = 0
my_peds2[7]COMPONENT_EYES_DRAWABLE = 0
my_peds2[7]COMPONENT_EYES_TEXTURE = 0
my_peds2[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[7]COMPONENT_TASKS_TEXTURE = 0
my_peds2[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[7]PROP_HATS_INDEX = -1
my_peds2[7]PROP_HATS_TEXTURE = -1
my_peds2[7]PROP_GLASSES_INDEX = -1
my_peds2[7]PROP_GLASSES_TEXTURE = -1
my_peds2[7]PROP_EARS_INDEX = -1
my_peds2[7]PROP_EARS_TEXTURE = -1
my_peds2[8]Model = s_m_m_strperf_01
my_peds2[8]Model2 = 0x795AC7A8
my_peds2[8]Positionx = -1084.573
my_peds2[8]Positiony = -306.9115
my_peds2[8]Positionz = 37.6541
my_peds2[8]Heading = 231.0009
my_peds2[8]Task = 1
my_peds2[8]Weapon = CarbineRifle
my_peds2[8]Group = 1
my_peds2[8]SeatPosition = 0
my_peds2[8]my_peds_variation = Random
my_peds2[8]my_peds_Accuracy = 60
my_peds2[8]my_peds_Health = 1000
my_peds2[8]my_peds_Armour = 0
my_peds2[8]my_peds_Invincible = False
my_peds2[8]my_peds_DrivingSpeed = 60
my_peds2[8]my_peds_DrivingStyle = Normal
my_peds2[8]my_peds_CombatEngaugeRange = 70
my_peds2[8]my_peds_CanLeaveGuardRange = True
my_peds2[8]my_peds_GuardRange = 70
my_peds2[8]my_peds_VecFallowDist = 5
my_peds2[8]my_peds_seeingRange = 30
my_peds2[8]my_peds_hearingRange = 60
my_peds2[8]my_peds_group_numb = 0
my_peds2[8]my_peds_Combat_Ability = 15
my_peds2[8]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[8]my_peds_can_exit_vehicle = False
my_peds2[8]my_peds_waypoint = 0
my_peds2[8]COMPONENT_FACE_DRAWABLE = 0
my_peds2[8]COMPONENT_FACE_TEXTURE = 0
my_peds2[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[8]COMPONENT_HEAD_TEXTURE = 0
my_peds2[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[8]COMPONENT_HAIR_TEXTURE = 0
my_peds2[8]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[8]COMPONENT_TORSO_TEXTURE = 0
my_peds2[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[8]COMPONENT_LEGS_TEXTURE = 0
my_peds2[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[8]COMPONENT_HANDS_TEXTURE = 0
my_peds2[8]COMPONENT_FEET_DRAWABLE = 0
my_peds2[8]COMPONENT_FEET_TEXTURE = 0
my_peds2[8]COMPONENT_EYES_DRAWABLE = 0
my_peds2[8]COMPONENT_EYES_TEXTURE = 0
my_peds2[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[8]COMPONENT_TASKS_TEXTURE = 0
my_peds2[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[8]PROP_HATS_INDEX = -1
my_peds2[8]PROP_HATS_TEXTURE = -1
my_peds2[8]PROP_GLASSES_INDEX = -1
my_peds2[8]PROP_GLASSES_TEXTURE = -1
my_peds2[8]PROP_EARS_INDEX = -1
my_peds2[8]PROP_EARS_TEXTURE = -1
my_peds2[9]Model = s_m_m_strperf_01
my_peds2[9]Model2 = 0x795AC7A8
my_peds2[9]Positionx = -1018.026
my_peds2[9]Positiony = -266.0767
my_peds2[9]Positionz = 39.04032
my_peds2[9]Heading = 231.0002
my_peds2[9]Task = 1
my_peds2[9]Weapon = CarbineRifle
my_peds2[9]Group = 1
my_peds2[9]SeatPosition = 0
my_peds2[9]my_peds_variation = Random
my_peds2[9]my_peds_Accuracy = 60
my_peds2[9]my_peds_Health = 1000
my_peds2[9]my_peds_Armour = 0
my_peds2[9]my_peds_Invincible = False
my_peds2[9]my_peds_DrivingSpeed = 60
my_peds2[9]my_peds_DrivingStyle = Normal
my_peds2[9]my_peds_CombatEngaugeRange = 70
my_peds2[9]my_peds_CanLeaveGuardRange = True
my_peds2[9]my_peds_GuardRange = 70
my_peds2[9]my_peds_VecFallowDist = 5
my_peds2[9]my_peds_seeingRange = 30
my_peds2[9]my_peds_hearingRange = 60
my_peds2[9]my_peds_group_numb = 0
my_peds2[9]my_peds_Combat_Ability = 15
my_peds2[9]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[9]my_peds_can_exit_vehicle = False
my_peds2[9]my_peds_waypoint = 0
my_peds2[9]COMPONENT_FACE_DRAWABLE = 0
my_peds2[9]COMPONENT_FACE_TEXTURE = 0
my_peds2[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[9]COMPONENT_HEAD_TEXTURE = 0
my_peds2[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[9]COMPONENT_HAIR_TEXTURE = 0
my_peds2[9]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[9]COMPONENT_TORSO_TEXTURE = 0
my_peds2[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[9]COMPONENT_LEGS_TEXTURE = 0
my_peds2[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[9]COMPONENT_HANDS_TEXTURE = 0
my_peds2[9]COMPONENT_FEET_DRAWABLE = 0
my_peds2[9]COMPONENT_FEET_TEXTURE = 0
my_peds2[9]COMPONENT_EYES_DRAWABLE = 0
my_peds2[9]COMPONENT_EYES_TEXTURE = 0
my_peds2[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[9]COMPONENT_TASKS_TEXTURE = 0
my_peds2[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[9]PROP_HATS_INDEX = -1
my_peds2[9]PROP_HATS_TEXTURE = -1
my_peds2[9]PROP_GLASSES_INDEX = -1
my_peds2[9]PROP_GLASSES_TEXTURE = -1
my_peds2[9]PROP_EARS_INDEX = -1
my_peds2[9]PROP_EARS_TEXTURE = -1
my_peds2[10]Model = s_m_m_strperf_01
my_peds2[10]Model2 = 0x795AC7A8
my_peds2[10]Positionx = -1018.55
my_peds2[10]Positiony = -266.6226
my_peds2[10]Positionz = 39.04039
my_peds2[10]Heading = 231.4603
my_peds2[10]Task = 1
my_peds2[10]Weapon = CarbineRifle
my_peds2[10]Group = 1
my_peds2[10]SeatPosition = 0
my_peds2[10]my_peds_variation = Random
my_peds2[10]my_peds_Accuracy = 60
my_peds2[10]my_peds_Health = 1000
my_peds2[10]my_peds_Armour = 0
my_peds2[10]my_peds_Invincible = False
my_peds2[10]my_peds_DrivingSpeed = 60
my_peds2[10]my_peds_DrivingStyle = Normal
my_peds2[10]my_peds_CombatEngaugeRange = 70
my_peds2[10]my_peds_CanLeaveGuardRange = True
my_peds2[10]my_peds_GuardRange = 70
my_peds2[10]my_peds_VecFallowDist = 5
my_peds2[10]my_peds_seeingRange = 30
my_peds2[10]my_peds_hearingRange = 60
my_peds2[10]my_peds_group_numb = 0
my_peds2[10]my_peds_Combat_Ability = 15
my_peds2[10]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[10]my_peds_can_exit_vehicle = False
my_peds2[10]my_peds_waypoint = 0
my_peds2[10]COMPONENT_FACE_DRAWABLE = 0
my_peds2[10]COMPONENT_FACE_TEXTURE = 0
my_peds2[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[10]COMPONENT_HEAD_TEXTURE = 0
my_peds2[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[10]COMPONENT_HAIR_TEXTURE = 0
my_peds2[10]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[10]COMPONENT_TORSO_TEXTURE = 0
my_peds2[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[10]COMPONENT_LEGS_TEXTURE = 0
my_peds2[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[10]COMPONENT_HANDS_TEXTURE = 0
my_peds2[10]COMPONENT_FEET_DRAWABLE = 0
my_peds2[10]COMPONENT_FEET_TEXTURE = 0
my_peds2[10]COMPONENT_EYES_DRAWABLE = 0
my_peds2[10]COMPONENT_EYES_TEXTURE = 0
my_peds2[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[10]COMPONENT_TASKS_TEXTURE = 0
my_peds2[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[10]PROP_HATS_INDEX = -1
my_peds2[10]PROP_HATS_TEXTURE = -1
my_peds2[10]PROP_GLASSES_INDEX = -1
my_peds2[10]PROP_GLASSES_TEXTURE = -1
my_peds2[10]PROP_EARS_INDEX = -1
my_peds2[10]PROP_EARS_TEXTURE = -1
my_peds2[11]Model = s_m_m_strperf_01
my_peds2[11]Model2 = 0x795AC7A8
my_peds2[11]Positionx = -1021.099
my_peds2[11]Positiony = -225.2997
my_peds2[11]Positionz = 38.0267
my_peds2[11]Heading = 231.0004
my_peds2[11]Task = 1
my_peds2[11]Weapon = CarbineRifle
my_peds2[11]Group = 1
my_peds2[11]SeatPosition = 0
my_peds2[11]my_peds_variation = Random
my_peds2[11]my_peds_Accuracy = 60
my_peds2[11]my_peds_Health = 1000
my_peds2[11]my_peds_Armour = 0
my_peds2[11]my_peds_Invincible = False
my_peds2[11]my_peds_DrivingSpeed = 60
my_peds2[11]my_peds_DrivingStyle = Normal
my_peds2[11]my_peds_CombatEngaugeRange = 70
my_peds2[11]my_peds_CanLeaveGuardRange = True
my_peds2[11]my_peds_GuardRange = 70
my_peds2[11]my_peds_VecFallowDist = 5
my_peds2[11]my_peds_seeingRange = 30
my_peds2[11]my_peds_hearingRange = 60
my_peds2[11]my_peds_group_numb = 0
my_peds2[11]my_peds_Combat_Ability = 15
my_peds2[11]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[11]my_peds_can_exit_vehicle = False
my_peds2[11]my_peds_waypoint = 0
my_peds2[11]COMPONENT_FACE_DRAWABLE = 0
my_peds2[11]COMPONENT_FACE_TEXTURE = 0
my_peds2[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[11]COMPONENT_HEAD_TEXTURE = 0
my_peds2[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[11]COMPONENT_HAIR_TEXTURE = 0
my_peds2[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[11]COMPONENT_TORSO_TEXTURE = 0
my_peds2[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[11]COMPONENT_LEGS_TEXTURE = 0
my_peds2[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[11]COMPONENT_HANDS_TEXTURE = 0
my_peds2[11]COMPONENT_FEET_DRAWABLE = 0
my_peds2[11]COMPONENT_FEET_TEXTURE = 0
my_peds2[11]COMPONENT_EYES_DRAWABLE = 0
my_peds2[11]COMPONENT_EYES_TEXTURE = 0
my_peds2[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[11]COMPONENT_TASKS_TEXTURE = 0
my_peds2[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[11]PROP_HATS_INDEX = -1
my_peds2[11]PROP_HATS_TEXTURE = -1
my_peds2[11]PROP_GLASSES_INDEX = -1
my_peds2[11]PROP_GLASSES_TEXTURE = -1
my_peds2[11]PROP_EARS_INDEX = -1
my_peds2[11]PROP_EARS_TEXTURE = -1
my_peds2[12]Model = s_m_m_strperf_01
my_peds2[12]Model2 = 0x795AC7A8
my_peds2[12]Positionx = -1077.807
my_peds2[12]Positiony = -244.7602
my_peds2[12]Positionz = 37.76325
my_peds2[12]Heading = 230.9989
my_peds2[12]Task = 1
my_peds2[12]Weapon = CarbineRifle
my_peds2[12]Group = 1
my_peds2[12]SeatPosition = 0
my_peds2[12]my_peds_variation = Random
my_peds2[12]my_peds_Accuracy = 60
my_peds2[12]my_peds_Health = 1000
my_peds2[12]my_peds_Armour = 0
my_peds2[12]my_peds_Invincible = False
my_peds2[12]my_peds_DrivingSpeed = 60
my_peds2[12]my_peds_DrivingStyle = Normal
my_peds2[12]my_peds_CombatEngaugeRange = 5
my_peds2[12]my_peds_CanLeaveGuardRange = True
my_peds2[12]my_peds_GuardRange = 5
my_peds2[12]my_peds_VecFallowDist = 5
my_peds2[12]my_peds_seeingRange = 30
my_peds2[12]my_peds_hearingRange = 60
my_peds2[12]my_peds_group_numb = 0
my_peds2[12]my_peds_Combat_Ability = 15
my_peds2[12]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds2[12]my_peds_can_exit_vehicle = False
my_peds2[12]my_peds_waypoint = 0
my_peds2[12]COMPONENT_FACE_DRAWABLE = 0
my_peds2[12]COMPONENT_FACE_TEXTURE = 0
my_peds2[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[12]COMPONENT_HEAD_TEXTURE = 0
my_peds2[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[12]COMPONENT_HAIR_TEXTURE = 0
my_peds2[12]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[12]COMPONENT_TORSO_TEXTURE = 0
my_peds2[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[12]COMPONENT_LEGS_TEXTURE = 0
my_peds2[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[12]COMPONENT_HANDS_TEXTURE = 0
my_peds2[12]COMPONENT_FEET_DRAWABLE = 0
my_peds2[12]COMPONENT_FEET_TEXTURE = 0
my_peds2[12]COMPONENT_EYES_DRAWABLE = 0
my_peds2[12]COMPONENT_EYES_TEXTURE = 0
my_peds2[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[12]COMPONENT_TASKS_TEXTURE = 0
my_peds2[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[12]PROP_HATS_INDEX = -1
my_peds2[12]PROP_HATS_TEXTURE = -1
my_peds2[12]PROP_GLASSES_INDEX = -1
my_peds2[12]PROP_GLASSES_TEXTURE = -1
my_peds2[12]PROP_EARS_INDEX = -1
my_peds2[12]PROP_EARS_TEXTURE = -1
